Intel Graphics Software Engineer in Folsom, California
The role involves understanding feature architecture, driving E2E validation usages focused across Concurrency, reliability/Stress and Interoperability with focus on power/performance through scalable/automated infrastructure. Participating in feature summits/task forces within Visual & Parallel Computing Group (VPG) - Software and outside and helping our customers productize key value added graphics features across Windows and Android will be required. Ability to scale across E2E Display, Media, 3D, Compute and power conversation, cross Component Stress and overall UX focus will require a deep understanding of OS architecture, GEN graphics architecture, graphics drive software architecture and power and performance goals. Working with key partners in VPG software and hardware architecture, development, debug and validation and silicon validation. Also responsible for providing internal and external feedback to implement upcoming graphics features in yet-to-be-released OSes to ensure our hardware and software will function and perform as expected on next generation platforms as well as designing/developing/implementing graphics system-level software for future platforms.
As a Graphics Software Engineer you will:
- Responsible for leading and integrating E2E key critical graphics features for VPG Software and Intel.
-Driving Graphics SW feature health both functionality and power/performance to critical debug from E2E view.
- Strong quantitative, analytical, and problem solving skills
Must be pursuing a MS degree in Computer Science, Computer Engineering, Electrical Engineering or related field.
Candidate should have 6+ months of educational or work experience in the following:
Sound knowledge of software development is critical. C, C++ programming expertise and experience is required
Demonstrated software validation and silicon debug knowledge
Thorough deep understanding of Windows and/or Android OS architectures
Deep understanding of graphics hardware and software.
Deep understanding of industry standard API's and frameworks such as DirectX, OpenGL, OpenCL, surface flinger, HWC and so on will be required.
Inside this Business Group
The Platform Engineering Group (PEG) is responsible for the design, development, and production of system-on-a-chip (SoC) products that go into Intel’s next generation client and mobile platforms. PEG strives to lead the industry moving forward through product innovation and world class engineering.
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