Intel Hardware Engineer in Santa Clara, California

Job Description

Let the games begin!

Intel Sports is changing the game for a new generation of fans! You might've seen our work at NFL, NBA, and MLB games. Next up, we are heading to the Olympics!

TrueVR is about performance and innovation as a team, pushing the boundaries of what technology can do in the world of sports. We are looking for a Hardware Engineer to design and build hardware for cameras and supporting components and direct the activities of a software quality assurance function. Your work is ultimately creating a best-in-class virtual reality.

Responsibilities include:

· Prototype and develop complete camera units and other accessory components for virtual reality

· Understanding of design for manufacturing

· Conducts multidisciplinary research in the design, development, testing and utilization of information processing hardware and/or electrical components, mechanisms, materials, and/or circuitry.

· Prepares specifications, evaluates vendors, and analyzes test reports.

· Ensures products conform to standards and specifications.

· Develops plans and cost estimates and assesses projects to analyze risk.

· Develops procedures, analysis and design for computer components, products, and systems.

· Initiates, guides, and coordinates overall design and development of new ideas and products.

· Responds to customer/client requests or events as they occur.

· Creates solutions that will consider unique live-VR constraints.

Qualifications & Experience:

· Bachelor's Degree in Mechanical Engineering, or similar technical discipline and 3+ years of experience. Master's Degree preferred

· Ability to research components for the camera unit and design for it

· Ability to support all hardware development, prototyping, outsourcing, supply chain, manufacturing and R&D

· Extensive experience in SolidWorks

· Able to design parts to be manufactured in the specified manufacturing process (CNC mill, Sheet metal, Molds, 3D printing, etc)

Preferred Qualifications:

· Experience with sports technologies and media content

· Knowledge of cameras (image sensors, lenses, etc.)

· Understanding or experience with Virtual Reality concepts

Qualifications

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