Intel Graphics Performance Architect in Folsom, California

Job Description

If you're passionate about computer graphics and working with leading graphics engineers on Intel's latest GPU/CPU architecture, then our Visual Technologies Team (VTT) has opportunities for you. In VTT, we are passionate about delivering Best-in-Class visual experiences that enable users to immerse themselves in a new visual future. You will develop graphics, media, display & imaging solutions for a range of platforms from traditional PC clients to high end data center servers. Our development environment is dynamic and fast-moving, passionate about high-quality results, frequently entailing multiple projects under concurrent development. You will be encouraged to take informed risks, to continuously seek useful design innovations and process improvements, and to have fun while doing so.

The Graphics Architecture team is within VTT and is seeking a Hardware Architect for Performance & Power analysis of Intel’s GPU. Specifically, you will work closely with Graphics architects, software engineering, and simulator experts. You will work on characterization of various workloads, identification of system bottlenecks, development and modeling of features and configurations that improve power/performance while meeting platform constraints source code development, review and maintenance C/C++ unit and system level test and verification. You also will assess the performance and efficiency of our new capabilities versus our previous products and versus our competition on a range of 3D Graphics workloads from benchmarks and real game scenes using various API OpenGL, Microsoft DX, Apple Metal, Vulkan. You should have strong analytical skills and ability to work in a team.


Minimum skills and requirements;

BS/MS in Computer Science or related field with 7+ years of experience with industry experience.

You should have 7+ years of experience with the following:

  • Deep knowledge of 3D graphics and GPGPU pipeline.

  • Good knowledge of algorithms, APIs and programming techniques used in 3D games

  • Strong C/C++ programming skills

  • Experience with simulation tools and environments SystemC, SimuLink, ModelSim.

Preferred skills:

SoC & Platform level knowledge is plus.

If you are excited about this opportunity then we encourage you to apply.

Inside this Business Group

The Platform Engineering Group (PEG) is responsible for the design, development, and production of system-on-a-chip (SoC) products that go into Intel’s next generation client and mobile platforms. PEG strives to lead the industry moving forward through product innovation and world class engineering.

Other Locations

US, California, Santa Clara

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