Intel Graphics Performance Architect in Folsom, California

Job Description

If you are passionate about computer graphics and working with leading graphics engineers on Intel's latest GPU/CPU architecture, then our Visual Technologies Team VTT has opportunities for you. In VTT, we are passionate about delivering best-in-class visual experiences that enable users to immerse themselves in a new visual future. You will develop graphics, media, display & imaging solutions for a range of platforms from traditional PCs to high end datacenter servers.

The VTT Graphics Architecture team is seeking a Graphics Performance Architect for Intel's GPU. Specifically, you will work closely with architects, software/hardware engineering, Performance/Power teams and simulator experts. IF you have the desire and ability to learn quickly and gain new knowledge your potential here is limitless.

In addition, you will help us with the following responsibilities:

  • You will work on characterization of various workloads, identification of system bottlenecks, designing and modeling of features and configurations that improve power/performance while meeting platform constraints.

  • You also will assess the performance and efficiency of our new capabilities versus our previous products and our competition on a range of 3D Graphics workloads from benchmarks and real 3D games using various API: OpenGL, Microsoft DX, Apple Metal and Vulkan.

  • You will also define new features and architectural changes to address emerging usage scenarios and improve power/performance efficiency of upcoming Intel graphics products, starting from architecture definition, through modeling and analysis up to validation of performance features in final products.

  • Responsible for developing multiple aspects of graphics software, display driver development and simulation environment development.

  • Works with various partners to enhance graphics performance on upcoming Intel Graphics Products by analyzing performance issues in software drivers and applications, implementing software performance improvements, and recommending future hardware & software improvements.

  • Responsible for providing internal and external feedback to implement upcoming graphics features in yet to be released OSes to ensure our hardware and software will function and perform as expected on next generation platforms as well as designing/developing/implementing graphics system level software for future platforms.

We offer you:

  • A chance to work with and learn from the top-notch experts in the field. You will be part of dynamic and fast moving environment, where people are passionate about high-quality results and juggling multiple projects under concurrent development

  • Challenging tasks and plenty of career development opportunities; you will be encouraged to take informed risks, to continuously seek useful design innovations and process improvements, and to have fun while doing so.

  • A flexible work environment

  • A chance to participate in Intel Great Place to Work program which gathers people who love running, cycling, tennis, cross fit, photography, and pretty much everything else..

Qualifications

Minimum skills and experience required for the job:

Bachelor’s degree in Electrical Engineering, Computer Science or related engineering field.

8+ years of professional working experience in 3D graphics industry with track of completed commercial projects with externally visible results: shipped products, demos, patents, publications, etc.

7+ years of professional working experience in the following areas is also required:

  • Experience as a technical leader who can solve complex technical issues related to architecture, development or power/performance analysis of 3D/GPGPU products

  • Experience in C/C++ programming, including practical knowledge of simulation tools and environments for example SystemC, SimuLink, ModelSim

  • Deep knowledge of GPU hardware architectures

  • Good knowledge of 3D graphics theory, rendering algorithms and techniques used in games

  • Good knowledge of 3D API standards Direct3D, OpenGL, Vulkan, Metal

  • Knowledge of Windows and Linux operating system

Preferred skills and experience that will make you stand out;

  • Master of Science or PhD degree in Electrical Engineering, Computer Science or related engineering field

  • Knowledge of Performance and Power projections for Graphics @ IP and SoC level

  • Knowledge of SoC & Platform level product architectures

  • Knowledge of Android, macOS and iOS operating systems

  • Practical knowledge of scripting languages

Apply now If you are passionate about this opportunity and ready to help us create the next generation of technologies that will transform the future for decades to come.

Inside this Business Group

The Platform Engineering Group (PEG) is responsible for the design, development, and production of system-on-a-chip (SoC) products that go into Intel’s next generation client and mobile platforms. PEG strives to lead the industry moving forward through product innovation and world class engineering.

Other Locations

US, California, Santa Clara

Posting Statement

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance....

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