Intel Graphics Power and Performance Engineer in Folsom, California
The Graphics Design Team of the Visual & Parallel Computing Group (VPG) is responsible for the design and development of Processor Graphics engines for the Intel product line that spans wearables, tablet, laptop, desktop, and server products. The Power and Performance PnP team within the Hardware organization is responsible for development of Media and Graphics Power and Performance tools as well as the analysis and communication of Graphics and System on Chip SOC PnP data that span the entire graphics multi-year product roadmap. Power and performance data is used to evaluate behaviors between the Processor, Graphics, and the rest of the SOC to optimize and select a direction of future products. Currently we have an immediate need for enhancing our power and performance data analysis capabilities.
The ideal candidate will have a strong background in Graphics and/or SOC design or architecture, power and performance data analysis, program management, and development of databases and/or scripts for data automation, analysis, and visualization.
Responsibilities will include, but not be limited to:
Analyze the distribution of Frequency, Voltage, Bandwidth, Power, and Performance within the Graphics IP and System on Chip SOC across a broad range of graphics applications to validate PnP data, identify bottlenecks and uncover opportunities for power and performance optimizations.
Communicate with Planning, Marketing, Engineering, and Architecture teams to track and release regular updates on Power and Performance during the product life cycle.
Coordinate the validation and release of graphics power and performance data across a variety of Intel teams, including: Product, Design, Graphics Architecture, and Manufacturing.
Ensures platform and its components have the best performance and power balance specifically focusing on graphics hardware components.
Research and development of next generation platform designs to continually improve the performance.
Conducts system analysis on proprietary and competition platforms, develops advanced hardware tuning and overclocking.
Degree in Computer Science, Computer Engineering, Electrical Engineering, or a related field.
4+ years experience with a BS Degree or 3+ years of experience with a Master's degree
Experience should be in the following areas: Computer AND/OR Graphics Architecture Graphics Design AND/OR Validation
Experience with data analysis, debugging and problem solving skills.
Power and Performance Analysis including modeling, estimation, and detailed analysis. -How power consumption of silicon devices is impacted by operating systems, applications, platform, product architecture, product implementation, and process technology
Software and Scripting skills Windows/Unix, C/C++/Perl/Python/Ruby, Java, Microsoft SQL/MySQL.
Program Management: Proven ability to manage and negotiate projects across multiple corporate teams.
3D, GPGPU/OCL, and/or media graphics architectures.
Programming Skills: Scripting languages and Databases
Inside this Business Group
The Platform Engineering Group (PEG) is responsible for the design, development, and production of system-on-a-chip (SoC) products that go into Intel’s next generation client and mobile platforms. PEG strives to lead the industry moving forward through product innovation and world class engineering.
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