Intel Graphics Software Engineer in Folsom, California

Job Description

Responsible for developing multiple aspects of graphics software, display driver development and simulation environment development. Works with various partners to enhance and improve graphics performance on upcoming processor graphics devices by analyzing performance issues in software drivers and applications, implementing software performance improvements, and recommending future hardware & software improvements. Also responsible for providing internal and external feedback to implement upcoming graphics features in yet-to-be-released OSes to ensure our hardware and software will function and perform as expected on next generation platforms as well as designing/developing/implementing graphics system-level software for future platforms.

This is an entry level position and will be compensated accordingly.


You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates. Experience listed below would be obtained through a combination of your school work/classes/research and/or relevant previous job and/or internship experiences.

Minimum Qualifications:

  • Must have BS/MS/PHD in Computer Engineering, Computer Science, Electrical Engineering or any other related field.

  • Bachelor's applicants must be U.S Workers Only. A U.S. Worker is someone who is either a U.S. Citizen, U.S. National, U.S. Lawful Permanent Resident, or a person granted Refugee or Asylum status by the U.S. Government. Intel will not sponsor a foreign national for this position.

  • 6 plus months experience or equivalent coursework in one or more in the following areas:

  • Graphics concepts (3D, Media, Imaging & Display)

  • Graphic’s API’s (OpenGL, DirectX, Metal, OpenCL)

  • C, C++ Scripting & Debug: User & Kernal-mode Software

  • Machine/Deep Learning

  • Computer vision algorithms, simulation / projection modeling for performance & power, hardware & software interfacing.

  • Media standards and APIs (HEVC, VP9, AVC, HDR, LibVA, MFTs, etc.), Windows, Linux, and/or Android.

  • Digital design of logic functions (graphics, computational, encoder/decoder, cache controllers),

  • RTL/HDL, modeling & design, formal verification & debug, simulation/validation at component & system level.

  • Logic synthesis & optimization of large, high frequency design.

Inside this Business Group

The Core and Visual Computing Group (CVCG) is responsible for the architecture, design and development of the CPU core and visual technology IPs that are central to Intel's system-on-a-chip (SoC) products and key to our datacenter, client and Internet-of-Things (IOT) platforms. CVCG strives to lead the industry through continuous innovation and world class engineering.

Posting Statement

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance....