Intel 3D Graphics Performance Engineer in Hillsboro, Oregon

Job Description

Intel's Visual and Parallel Compute Group seeks experienced graphics engineers to join our highly-collaborative team, as we deliver Intel Graphics Technologies with industry-leading features and best-in-class efficiency. Our 3D performance team is responsible for finding performance bottlenecks in both hardware and software, and addressing them with innovative solutions.

Our Oregon based team is responsible for the performance of Windows DirectX and macOS Metal workloads. We are looking for experienced engineers to fill a variety of roles as we:

  • Analyze graphics hardware and software performance for current and future game titles and applications on existing hardware and future platforms

  • Identify opportunities for driver, application, and hardware improvements and collaborate with world-wide teams of driver developers, hardware architects, application engineers, and ISV partners to enhance the performance and efficiency of Intel graphics

  • Implement driver and application optimizations

  • Gather data and develop proofs-of-concepts to evaluate hardware design alternatives and drive for adoption of performance optimizations

  • Develop and deliver compelling presentations to senior management, architects, and business partners on performance studies and optimizations

  • Follow emerging trends in 3D graphics, including key algorithms, APIs, engines, hardware architectures, and use cases


Minimum Qualifications:

  • Bachelors in Computer Science or a related field with 6+ years industry experience, or a MS in Computer Science or a related field with 4+ years industry experience, or a PhD in Computer Science or a related field with 2+ years industry experience

  • 2+ years of C++ programming experience

  • Experience developing applications, drivers, or rendering engines using one of DirectX, Metal, Vulkan, or OpenGL

  • Knowledge of the 3D graphics pipeline, shaders, and modern rendering algorithms

  • Knowledge of GPU and CPU architecture

Preferred Qualifications:

  • Experience analyzing either software or hardware performance and developing improvements

  • Knowledge of compilers and compiler optimizations

  • Experience developing production software in an organization spanning countries and cultures

Inside this Business Group

The Platform Engineering Group (PEG) is responsible for the design, development, and production of system-on-a-chip (SoC) products that go into Intel’s next generation client and mobile platforms. PEG strives to lead the industry moving forward through product innovation and world class engineering.

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