Intel 3D Performance Graduate Intern in Hillsboro, Oregon
Our Oregon based team is responsible for improving the performance of Intel’s 3D graphics on Windows platforms. We investigate 3D game and application functionality and performance to identify driver improvements. We own improving 3D performance for future platforms, soon to be released platforms, and already shipping platforms. When focused on performance for future platforms we work closely with 3D architecture to evaluate feature options and develop driver improvements. When bringing up a new platform we investigate configuration options, run experiments to confirm results, and collaborate with others to bring products to release meeting performance targets. When focused on performance for already shipping platforms we collaborate with our solutions group in assisting game studios and application developers in efficient use of Intel graphics. With Intel’s announced entrance to the discrete graphics market, we have an expanded role with exciting new challenges and opportunities. We are looking for developers to join us in delivering high performance for Intel GPUs.
You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates. Experience listed below would be obtained through a combination of your school work/classes/research and/or relevant previous job and/or internship experiences.
Applicants must be working toward a MS or PHD degree in Computer Science or equivalent
Completed a 3D graphics course
Completed a course in either Computer Organization or Computer Architecture
3D graphical programming demonstrated thru class-work, work-experience, or personal projects where you either:
Implemented 3D rendering algorithms with DirectX, OpenGL, Metal, Vulkan; or
Implemented physically based rendering techniques such as Ray Tracing.
- Familiarity with GPU architecture
Inside this Business Group
The Core and Visual Computing Group (CVCG) is responsible for the architecture, design and development of the CPU core and visual technology IPs that are central to Intel's system-on-a-chip (SoC) products and key to our datacenter, client and Internet-of-Things (IOT) platforms. CVCG strives to lead the industry through continuous innovation and world class engineering.
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance....