Intel 3D Performance Undergraduate Intern in Hillsboro, Oregon
Our Oregon based team is responsible for improving the performance of Intel's 3D graphics on Windows platforms. We investigate 3D game and application functionality and performance to identify driver improvements. We own improving 3D performance for future platforms, soon to be released platforms, and already shipping platforms. When focused on performance for future platforms we work closely with 3D architecture to evaluate feature options and develop driver improvements. When bringing up a new platform we investigate configuration options, run experiments to confirm results, and collaborate with others to bring products to release meeting performance targets. When focused on performance for already shipping platforms we collaborate with our solutions group in assisting game studios and application developers in efficient use of Intel graphics. With Intel's announced entrance to the discrete graphics market, we have an expanded role with exciting new challenges and opportunities. We are looking for passionate intern candidates willing to learn and share the knowledge and join us in delivering high performance for Intel GPUs.
You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates. Experience listed below would be obtained through a combination of your school work/classes/research and/or relevant previous job and/or internship experiences.
Candidates must be working toward a bachelor's degree in Computer Science or equivalent.
This U.S. position is open to U.S. Workers Only. A U.S. Worker is someone who is either a U.S. Citizen, U.S. National, U.S. Lawful Permanent Resident, or a person granted Refugee or Asylum status by the U.S. Government. Intel will not sponsor a foreign national for this position.
Completed a course in either Computer Organization or Computer Architecture.
3D graphical programming demonstrated thru class-work, work-experience, or personal projects where you either:
Implemented 3D rendering algorithms with DirectX, OpenGL, Metal, Vulkan; or
Implemented physically based rendering techniques such as Ray Tracing.
Completed a 3D graphics course
Familiarity with GPU architecture
Inside this Business Group
The Core and Visual Computing Group (CVCG) is responsible for the architecture, design and development of the CPU core and visual technology IPs that are central to Intel's system-on-a-chip (SoC) products and key to our datacenter, client and Internet-of-Things (IOT) platforms. CVCG strives to lead the industry through continuous innovation and world class engineering.
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance....