Intel Game Developer Relations Engineer in Hillsboro, Oregon

Job Description

Do you have experience developing games or writing graphics code? Are you a skilled C/C++ coder with a passion for learning new things? Are you excited by game engine architecture or the low-level details of multithreading? Are you adept at performance profiling and optimization? If so, you may have a home with the Intel gaming team.

Intel’s Graphics and Multicore Engineering team (which, purely coincidentally, works out to GAME) partners with leading game developers to engineer the future of the interactive entertainment industry. We are a global yet tightly knit team, with a diversity of skills and experience, working to make games across the world the best they can be on Intel. As part of our team, you’ll collaborate closely with game developers, optimizing their code and enabling the adoption of new technology.

Qualifications

Minimum Qualifications:

  • Bachelor's degree in Computer Science or equivalent discipline or experience

  • 2+ years of experience in a related position, whether it's as a programmer at a gaming company, developer relations engineer, or a graphics driver developer.

  • Adept in C/C++ programming

  • Experience with large, unfamiliar codebases, and the ability to add meaningful data-driven improvements to them

  • Experience with performance profiling and optimization on the GPU and/or CPU. Bonus: familiarity with Intel tools such as Graphics Performance Analyzer or VTune.

  • One or more of the following:

  • Advanced graphics programming knowledge, including fully understanding the graphics pipeline and experience with DirectX11, DirectX12, and/or Vulkan.

  • Knowledge of at least one shading language

  • Familiarity with modern processor architecture, including CPU, GPU, memory sub-system and other components

  • Understanding of the Microsoft Windows architecture and how it can impact performance

  • Fantastic written & oral communication skills

​Preferred Qualifications:

  • Passion for video games

  • Experience developing games using Unity or Unreal Engine, or developing plugins for Unity or submitting code contributions to UE4, especially if they are related to graphics or performance

  • Experience working in eSports

  • Worked at a game studio in the past

Inside this Business Group

The Core and Visual Computing Group (CVCG) is responsible for the architecture, design and development of the CPU core and visual technology IPs that are central to Intel's system-on-a-chip (SoC) products and key to our datacenter, client and Internet-of-Things (IOT) platforms. CVCG strives to lead the industry through continuous innovation and world class engineering.

Other Locations

Sweden, Stockholm;US, Arizona, Phoenix;US, California, Folsom;US, California, Santa Clara;US, Texas, Austin

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