Intel Graphics System SW Architect in Hillsboro, Oregon

Job Description

Intels Client Computing Group is seeking an experienced Graphics Systems SW Architect with proven track record and experience on PCs and mobile platforms.

In this position, the Graphics Systems Architect will be responsible for defining features related to overall graphics subsystem across the various client platform segments. This position requires a strong background in current graphics technologies, graphics and related APIs, knowledge of competitive products and awareness/knowledge of graphics standards efforts.

Other responsibilities include racking roadmaps, evaluating solutions and making recommendations for CCG product lines.

Candidate will work in a matrixed organization and be responsible for the definition, design, development and deployment of CCG's future platform and stay engaged through the entire lifecycle

Specific deliverables :

Architect and develop end-to-end requirements for various graphic and graphic related usages

  • Define landing zone (in collaboration with planning)

  • Define functional requirements, use cases, and create solution arch specifications

  • Work with architects in establishing KPIs and other system targets

  • Define and deliver System Architecture Specifications regarding graphics and related technologies

  • Responsible for developing multiple aspects of graphics software, display driver development and simulation environment development.



You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates. Experience listed can be obtained through school work, classes and project work, internships, military training, and/or work experience.

Master Degree in computer Engineering with 2+ years of industry domain experience.

5+ years of graphics developing experience

1 + years of experience with 3D Graphics techniques and the 3D graphics pipeline

Preferred experience :

1+ year of experience with 3D GFX APIs such as DirectX, OpenGL, OpenGL-ES, Metal and/or Vulkan

1+ year of experience with of one following programming languages:

C++, C#, or Java.

Inside this Business Group

The Client Computing Group is responsible for all aspects of the client computing business across Phone, Phablet, Tablet and PC platforms, leading Intel's efforts to transform client computing through technologies, new form factors, and driving Intel's corporate-wide user experience initiatives. This spans all client device brands including hardware, software and connectivity ingredients for phones, tablets, Ultrabook™, All-in-Ones, 2 in 1 computing devices, and home gateways.

Other Locations

US, California, Folsom

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